Oculus touch is weird looking

The one thing I loved about the Wii controller was that it was split in two.  I thought that was great, I felt like I could play more comfortably.  That being said, everything else about the controller was terrible.  At the time I didn't know this, but in hindsight I hated the Wii.  it had some great games, but I prefer the Gamecube controller, the Xbox Controller.  Hell I even prefer the SNES controller to the Wii controller. It was blocky, and uncomfortable when held sideways, and while motion control was a neat gimmick, it lost its shine pretty quickly.  If you used the Wii Motion Plus it was even worse.  While innovative and bold, the Wii became something I tolerated in order to play great games in low resolution.  

I say all this because the Oculus touch controller is a split controller so you're hands aren't next to each other.  Is there a wire that connects them?  It doesn't look like it, but they might be hiding them for the picture.  I hope not, but what are these plastic rings around your hands?

We’ve created Oculus Touch, a new pair of tracked controllers that let you take your VR games and experiences further than ever before.

I'm fairly sure that the rings are there to track your finger movements, though I can't imagine they could track anything other than your index finger, if you did anything with the other fingers you would drop the controller.  

As if this weren't flabbergasting enough in addition to this weirdo controller, oculus announced a partnership with XBox One, where every Oculus comes with an XBox One controller.  So now we have the Oculus touch for Oculus only games, and the Xbox One controller for ports.  

We include an official Xbox One wireless gamepad with the Rift. It’s one of the best controllers in the world, and it’s perfect for a wide range of games and experiences

I'm hoping more is announced at the MS press conference at E3 this year.