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Game ownership and preservation
How do you preserve a game that you never had the files of?
How do you preserve a game that was never designed to be run outside a data center
Biggest takeaways from the article –
-Release is closer to the end of 2019 than the middle of 2019.
-Upstream needed is minimal (literally a few hundred kilobytes per second)
In an interview with Variety, Phil Harrison said there is another Stadia event coming geared toward YouTube creators sometime before summer. The YouTubers event will tackle, among other things, how those video creators will make money through the service.
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As a representative of the 29 million Americans living on the 96.5% of
the USA which is not “urban”, I’d like to chime in regarding Stadia and
provide a bit of a reality check. While it is interesting technology,
it is rather tone-deaf to the state of the American internet
infrastructure. Most of the people I know have “broadband” clocking in
under 10Mbit/s, which a considerable number (such as my parents) stuck
at a 5Mbit/s tier that often doesn’t even hit that consistently. Many of
these people have DSL as their only option, with the cable companies (as
horrendous as they are) not considering their area to be worth running
cable to. I even have a fair number of clients who are stuck at 1MBit/s
DSL. Combine those speeds with latency, and then factor in the
ubiquitous data caps most ISPs hit you with, and there is a serious
disconnect between the utopian views of streaming-only, cloud-only lives
like Stadia and the reality to American internet. The people coming up
with Stadia, self-driving cars, and so on really seem to live in an
Urban reality-distortion bubble which is really out of touch with the
world beyond the suburbs.
Not only that, but just like digital-only gaming and the decline of
physical media, I fear what a streaming-only gaming world will lead to.
Digital-only and streaming-only advocates are shooting themselves in the
foot and ruining so many core aspects of the gaming world. Game trading
and borrowing, reselling old games, and guaranteed longevity are being
sacrificed for the sake of impatience. Can you imagine if you no longer
could play Super Mario Bros 3 after 1995 when the NES was discontinued?
(Yes, Nintendo has been kind enough to keep it alive via “virtual
console” and emulation on later consoles, but we are at their whim and
viability. And for a wihle, it almost seemed we weren’t going to get
retro games on the Switch)