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Story Links for this Episode
“I really like the idea of having DLC or anything coming after the main game,” he says. “People play the game longer and enjoy the game a lot deeper. Going forward, that’s definitely something we’ll think about.”
During the conversation, Aonuma confirmed that Hidemaro Fujibayashi will be returning to the directorial role for the sequel of Breath of the Wild. “We’re working together really hard on this game,” he says.
When asked if he’s giving himself more time to complete this Breath of the Wild sequel than he was given for Majora’s Mask (which was famously created in less than a year), Aonuma laughs. “When I was making Majora’s Mask, the timeline was in a year,” he says. “I was a little stubborn and I was going to make it from scratch and was really gung ho, but it turns out the staff was a little tired from that process. I’ve learned to give myself plenty of time. You don’t want to do it that way or else you’ll get white hair like me.”Game Informer
“A lot of people have been asking that, and so I want to ask you, why do people think that?” Aonuma said when I asked him this morning during an E3 interview on the second floor of Nintendo’s booth at the Los Angeles Convention Center. He spoke through an English-Japanese translator.
“Well it seems like it’d make sense, because at the end of Breath of the Wildshe was freed, so now she can be a protagonist,” I said. “Also, I think people have wanted it for a long time.”
“I see,” said Aonuma. Then he laughed. “But I can’t tell you.”Kotaku
11. revival spell! you can carry over your progress from the 3DS or PS4 version and continue from were you left off in those versions, using a code. probably japan-only.Resetera
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