New Indie World Presentation Showcases More Than 20 Indie Games Coming to Nintendo Switch

Today, Nintendo released a new Indie World video showcasing a wide variety of indie games coming to the Nintendo Switch system this year and next. Highlights of the video include rogue-like dungeon crawler Hades, card-trick adventure game Card Shark and Raji: An Ancient Epic, an action-adventure game inspired by Hindu and Balinese mythology that launches for Nintendo Switch later today.

The video also revealed a free two-player update for Untitled Goose Game that is headed to the slapstick-stealth-sandbox game on Sept. 23.

“The vast library of inspired indie games on Nintendo Switch is about to get even bigger,” said Steve Singer, Nintendo of America’s Senior Vice President of Publisher and Developer Relations. “Thanks to the independent developers from around the world who have found their home on Nintendo Switch, the system continues to be a place where fans can enjoy an expanding and diverse library of indie games anytime and anywhere.”

To view the Indie World video in its entirety, visit https://indieworld.nintendo.com/. Some of the highlights revealed in the video include:

  • Hades from Supergiant Games: Hades is a god-like, rogue-like dungeon crawler that combines the best aspects of Supergiant’s critically acclaimed titles, from the fast-paced action of Bastion to the rich atmosphere and depth of Transistor. As the immortal Prince of the Underworld, players will wield the powers and mythic weapons of Olympus to break free from the clutches of the infamous god of the dead himself, while growing stronger and unraveling more of the story. Thousands of viable character builds and a fully voiced cast of colorful, larger-than-life characters ensure each and every escape attempt through the ever-shifting Underworld is unique. Hades will feature cross-saves with the PC version when the game comes to Nintendo Switch this fall. (Each version sold separately.)
  • Raji: An Ancient Epic from Nodding Heads Games / Super.com: This intense action-adventure game is set in ancient India and inspired by Hindu and Balinese mythology. A young girl, chosen by the gods, stands against the demonic invasion of the human realm. Her destiny: Rescue her younger brother and face the mighty demon lord. Players will experience fluid combat and parkour while mastering divine weapons. Raji: An Ancient Epic launches later today on Nintendo Switch as a timed console exclusive.
  • Spiritfarer from Thunder Lotus: As the Spiritfarer Stella, help the spirits of the deceased make their way into the afterlife by transporting them across the seas on a hand-crafted ferry. In this cozy management game featuring hand-drawn art and animations, players will befriend passengers, customize and improve their ferry and explore an imaginative world – or just go wherever the wind takes them. Spiritfarer makes its maiden voyage on Nintendo Switch later today.
  • Untitled Goose Game from House House / Panic: What could be more troublesome than a horrible goose? Two horrible geese! A free two-player update for the popular slapstick-stealth-sandbox game will be available starting on Sept. 23. Untitled Goose Game will also be getting a physical release on Nintendo Switch, with more information revealed in the future. A Q&A with the developers of Untitled Goose Game will be hosted on the Indie World Twitter account on Aug. 20 from 1 to 2 p.m. PT.
  • A Short Hike from Adam Robinson-Yu / Whippoorwill: Hike, climb and soar through the peaceful mountainside landscapes of Hawk Peak Provincial Park. A Short Hike is a game about players taking things at their own pace, choosing their own path and seeing where it leads them. Along the way, players will meet other hikers, discover hidden treasures and enjoy the beauty of the world. A Short Hike launches later today on Nintendo Switch as a timed console exclusive.
  • Torchlight III from Perfect World Entertainment / Echtra Games, Inc.: Torchlight III is the light-hearted and fast-paced dungeon crawler sequel to the critically acclaimed action-RPG Torchlight II. In Torchlight III, it’s been a century since the events of Torchlight II, in which the great heroes of old defeated The Dark Alchemist. Now, Novastraia is threatened by invasion once again, and players must venture forth to defend the land against the evil Netherim and its allies. Torchlight III features all of Torchlight’s signature gameplay mechanics, including satisfying hack-and-slash combat, epic loot drops and, of course, the beloved pet system that captured the hearts of ARPG fans. This grand adventure also introduces new features, including fully customizable forts, unique Relic skills and a new end-game experience. Torchlight III will launch for Nintendo Switch this fall with an exclusive Red Fairy pet.
  • Takeshi and Hiroshi from Oink Games Inc.: The worlds of stop-motion animation and RPGs combine in Takeshi and Hiroshi. As 14-year-old aspiring game designer Takeshi, the player’s goal is to entertain their little brother Hiroshi with the latest chapter of their game. Takeshi needs to improvise: While it’s his goal to let Hiroshi meet big challenges, he also wants to prevent him from losing. Takeshi and Hiroshi launches on Nintendo Switch later today.
  • Hypnospace Outlaw from Tendershoot / Mike Lasch / ThatWhichIs Media / Xalavier Nelson Jr. / No More Robots: In this ’90s internet simulator, players will scour a wide variety of websites, add useful downloads to their desktop, dodge computer viruses and hunt down virtual villains as an Enforcer in the Hypnospace Patrol Department. Hypnospace Outlaw launches for Nintendo Switch on Aug. 27. The game will be available for pre-order in Nintendo eShop later today, with a free demo version also available to download.
  • Card Shark from Nerial / Devolver Digital: Players will fleece and cheat their way to the top of 18th century French society in Card Shark, a stylishly illustrated adventure game that is all about playing your cards right. On their journey from table to table, players will need to build their repertoire of card tricks and carefully manage their ill-gotten gains as the stakes rise ever higher. But players must be cautious – if cheating is exposed, they’ll be gambling with their life. Card Shark arrives on Nintendo Switch in 2021.
  • Manifold Garden from William Chyr Studio LLC: Set foot in a beautiful world filled with mind-bending puzzles in Manifold Garden, a game that reimagines the laws of physics. Geometry repeats infinitely in every direction, and falling down leads players back to where they started. In order to progress, players need to manipulate gravity to change their perspective and see the world in new ways. Manifold Garden launches on Nintendo Switch later today.
  • Subnautica and Subnautica: Below Zero from Unknown Worlds Entertainment: In Subnautica, players discover the depths of a vast alien underwater world by collecting resources, crafting underwater structures and outsmarting wildlife to uncover the mystery of the planet they crash-landed on. For explorers seeking a frozen adventure, the sequel Subnautica: Below Zero will have divers trying to survive the icy biomes of planet 4546B. Subnautica and Subnautica: Below Zero will both launch on Nintendo Switch in 2021.
  • Garden Story from Picogram / Rose City Games: Garden Story invites players into a wholesome and delightful world where they’ll rebuild the community as Concord, the newly appointed Guardian of the Grove. Traverse a vibrant island to combat invasive Rot, cultivate fruity friendships, gather precious resources, restore buildings and rebuild your home. Garden Story will bloom on Nintendo Switch in 2021.
  • Evergate from Stone Lantern Games / PQube Limited: Evergate is a dream-like 2D puzzle-platformer set in the afterlife, in which players control Ki, a child-like spirit on a journey through life, death, space and time. The innovative Soulflame mechanic grants the power to slow down time, and gives players great flexibility in how they choose to navigate this beautiful yet haunting world. Evergate launches on Nintendo Switch later today.
  • Bear and Breakfast from Gummy Cat Studio / Armor Games Studios: In Bear and Breakfast, a laid-back management adventure game, players take on the role of Hank, a well-meaning bear trying to turn an abandoned shack into a successful B&B. As the business expands, so do the mysteries of the forest, and soon Hank will find himself uncovering a plot deeper than the wilderness itself. Bear and Breakfast combines building, management and exploration elements with deep customization and side quests galore. The game launches on Nintendo Switch in 2021 as a timed console exclusive.

The Indie World presentation also included quick highlights of yet more indie games coming to Nintendo Switch, including INMOST from Hidden Layer Games / Chucklefish (Aug. 21), The Red Lantern from Timberline Studios and She Dreams Elsewhere from Studio Zevere, which are both coming soon.

Additionally, an Indie World sale is starting today in Nintendo eShop, offering up to 40% off select indie games for Nintendo Switch, including Exit the Gungeon, Streets of Rage 4, Ori and the Blind Forest and more. The sale runs from 10 a.m. PT today through 11:59 p.m. PT on Aug. 30. For a full list of indie titles featured in the promotion, visit  https://www.nintendo.com/games/sales-and-deals/.

G.I. Joe: Operation Blackout Coming Oct. 13, 2020, to Nintendo Switch, PlayStation®4, Xbox One & PC

G.I. Joe: Operation Blackout, a new team-based, third-person shooter based on Hasbro’s mega-popular franchise, has been revealed. Play as your favorite heroes and villains from Team Joe and Team Cobra in this action-packed adventure, coming to PC, Nintendo Switch, PlayStation®4 and Xbox One on Oct. 13, 2020.

Travel to monumental locations like Cobra Headquarters and the U.S.S. Flagg through an original story inspired by 80s-style comics. Take on 18 campaign missions featuring iconic vehicles and boss battles in single-player or local split-screen co-op.

G.I. Joe: Operation Blackout features 12 playable characters, including Duke, Snake Eyes, Cobra Commander, Destro, Roadblock, Storm Shadow and more. Each soldier has their own unique powers and can be customized with a variety of weapons and skins. There’s also multiplayer with modes such as Capture the Flag, Assault and King of the Hill.

Source PR

Don’t Blame Sony, Blame Square Enix

Last week, the news dropped announcing that beloved Marvel character Spider-Man would only be a playable character on PS4/PS5 for Square Enix’s upcoming game, Marvel’s Avengers, set to release next month. The Avengers, in case you’ve been under a rock the last 8-10 years, are the group of well-known comic book heroes from Marvel comics. If you’re reading this, you’ve probably seen some of the recent Avengers movies. If you haven’t, consider yourself a statistical anomaly (just kidding, but really go watch them). Spider-Man will arrive as a playable character only on the PS4 and PS5 versions of the game sometime next year. Yes, you heard correct, the Xbox console versions as well as the PC version of the game will not have Spider-Man available. Yep, that kind of stinks.

Sony has been seen as the bad guy here, forking over an assumed large chunk of change in order to get this exclusive character for their version of the game on the Playstation consoles. Now, those of you who know me know that I’m an Xbox guy. That’s where I game, that’s the ecosystem I’m most comfortable in, and Microsoft is the company I trust more than the others. As a potentially slightly biased Xbox guy, I could easily be blaming Sony for not getting to play as Spider-Man on the Xbox version of Marvel’s Avengers, right? Wrong! I personally place most, if not all, of the blame on Square Enix, the game’s publisher. Now, let me get a few disclaimers out of the way. First, I am actually not planning to buy this game, even before the Spider-Man news. My boys and I have fun with Marvel Ultimate Alliance 3 on the Nintendo Switch, so that’s kind of my Marvel game right now when I need to scratch the itch. Second, the game has not looked impressive to me during the different gameplay trailers, marketing events, and other information available on their website. Third, I have no shortage of games to play right now, so unless a game looks really awesome at launch, I normally pass and wait for a deep sale.

While it’s true that Sony had to offer something in order to get Spider-Man, the final decision was ultimately that of Square Enix. Sony likely placed the first phone call as I don’t believe it’s normal practice for the publisher to shop exclusivity deals. However, Square Enix, eventually had to decide whether the pile of money that Sony offered was worth withholding potentially the most popular Marvel character from the Xbox and PC versions of their game. Sony made the first phone call, but Square Enix answered the phone, stayed on the line, and provided the routing number to their bank account for Sony’s incoming wire transfer. Square Enix is not a small company and they often make really good high-budget games. They did not need this money to get their game off the ground. Trust me, I blame Sony for a lot of things wrong in the video game industry, but not this time.

So what can we do? We can do the one thing I ALWAYS tell people to do when they think a company is acting too greedy. You vote with your wallet! If you’re primarily an Xbox or PC gamer and you’re really bothered by this, don’t buy the game, period, even if you also have a Playstation. If you’re a Playstation gamer and feel some disgust, it’s probably going to be harder for you but don’t buy the game. If you don’t care about Spider-Man, or the type of business practice doesn’t bother you, then buy the game and enjoy it. I hope you have fun, seriously, no sarcasm. But if you’re someone that fumes whenever you hear of exclusivity deals of this sort, you have to take a stand at some point, otherwise it is more certain to continue. Hit Square Enix (and Sony if you’re someone that disagrees with me about who is to blame) where it hurts the most; their bottom line. Make the Square Enix suits have to explain to their board of trustees why that deal they made ended up being a horrible decision. You can do it, I believe in you! Avengers assemble!

Joel Mead has been a gaming enthusiast since he got an NES for Christmas in 1990. You can follow him on Twitch where he streams occasionally, as well as follow him on Twitter .

Play Cross-Platform Shooter Rogue Company Now – Exclusive Beta Launched on PC and Consoles

Playable with cross-play and cross-save on all platforms, Rogue Company delivers action, tactics and a whole lot of attitude.

This early version of Rogue Company gives players exclusive access to Rogue Company’s energetic gameplay and third-person, action movie flair before the full game launches later this year. It’s time to…

Save the day. Look good. Get paid.

Rogue Company is available to purchase today in three different versions:

  • Starter Founder’s Pack – $14.99 (€14.99 / £11.99)
  • Standard Founder’s Pack – $29.99 (€29.99 / £24.99)
  • Ultimate Founder’s Pack – $59.99 (€59.99 / £49.99)

All Founder’s Packs give players:

  • Early access to Rogue Company
  • Six core Rogues to choose from: Dima, Dallas, Ronin, Anvil, Trench and Saint
  • Squad Unlocked – 2 bonus Founder’s Pack Rogues: Phantom and Chaac
  • Rare Founder Spray
  • Epic Superstar Dance Emote
  • Rare Speed Demon Ronin Outfit
  • Epic Solar Flare Weapon Wrap

The Standard Founder’s Pack also gives:

  • Six additional Rogues
  • Rare Exterminatin Chaac Outfit

For the complete Rogue Company experience, the Ultimate Founder’s Pack gives players more exclusive outfits, emotes, sprays and 1500 Rogue Bucks to spend in game. For the full list of exclusive content for each Founder’s Pack please visit roguecompany.com/founders


Headed-up by Lead Game Designer – and former Halo world champion – Scott Lussier, Rogue Company is the debut game from First Watch Games; a band of Hi-Rez Studios developers and industry veterans with experience working on some of gaming’s most famous and successful shooters.

“From today, players will be able to play Rogue Company with their friends, regardless of platform”, says Lussier. “Whether playing on Switch, PC, PS4 or Xbox One, gamers will enjoy the same intense third-person action at a minimum 60 fps”.

“We’re proud to be launching across four platforms on the same day – a first for Hi-Rez Studios”, says Chris Larson, Executive Producer. “From day one, we’re bringing together a huge community of cross-platform gunslingers and delivering an ever-growing roster of mercenaries, game modes, weapons and gadgets”.

The exclusive early version of Rogue Company is available to purchase today on all four platforms:

5 Myths I’ve heard about Xbox Gamepass

I’m a big fan of Game Pass. I see many positives to it, and frankly little to no negatives. It is no surprise to me that Game Pass surpassed 10 million subscribers as of late April according to various media outlets. It is unclear what composition of these 10 million subscribers are Game Pass for Console, Game Pass for PC, or like myself subscribers of Game Pass Ultimate. However, 10 million is still a large number. In my view, it is not large enough. Many more people can benefit from the Game Pass subscription. Many have wondered how many subscribers to Game Pass there will be once “soccer moms” and “soccer dads” learn about it. These terms refer to people unlike me (although my kids player soccer) that don’t follow gaming news and/or their households have very casual or infrequent gaming sessions However, I’ve heard some myths out there about Game Pass that are either misleading, at best a half-truth, or flat wrong that could have stopped folks from signing up by now. Let’s address five that I’ve personally heard.

  1. Game Pass is just Halo, Gears, and a bunch of filler.

Anyone that knows even a little about Game Pass knows that this statement is quite silly. This is likely just some fanboy-ism of a competing platform that is trying to cloak itself in, at best – ignorance, or worse – an attempt to completely mischaracterize the service. But if you’re friends with people like that and don’t know anyone who currently subscribes to Game Pass, you might have believed them. But, let’s expose this first myth. A lot of people like Halo. A lot of people like the Gears franchise. However, people also like The Witcher 3, which of as of April has sold over 28 million copies worldwide. What? Game Pass (for console) has The Witcher 3? You mean the same Witcher from the Netflix show? Yes! That one! It also recently had Grand Theft Auto V, which is the highest selling game across multiple platforms the last few years. It also currently has Red Dead Redemption 2, which broke many console sales records it’s first launch weekend in late 2018. Filler, you say? Just for clarity, I’m not recommending any of those games in particular for the children of said soccer parents.

According to Microsoft’s Xbox Game Pass website, there are 240 games currently on Game Pass for Console and 197 on Game Pass for PC. I’ve only mentioned three games so far. Granted, I’ve mentioned really really great games, but intentionally more-so well-known games (or franchises) to highlight a point so that hopefully these named examples will sound familiar to the soccer moms and soccer dads out there. Personally, I’ve only actually played one of those three that I mentioned. Why? Because there are so many other great games that I’ve spent time playing and I just can’t find the time to play all of them. I’ll mention more of those other games a little later, but just a handful of others I’ll mention to deal the finishing blow to this myth would be Batman Arkham Knight (sold 5 million copies in its first few months after launch), Rocket League, which if I’m going to reach the soccer moms or dads then maybe I should mention that this game was actually part of the center plot to an episode of Fuller House on Netflix, and Untitled Goose Game which won game of the year at the DICE 2020 awards. Again, I could keep going about the games, but I’m sure at some point that I have a character limit. Let’s move on, and I’ll do my best to stop saying soccer moms and soccer dads.

2. If I play games on Game Pass, I’m not supporting developers.

There may be lack of business knowledge to this one. Yes, in a perfect world, we would all be able to pay $60 on the release date for every game we’ve ever wanted to play. And indeed, this would put the maximum amount of net profit dollars into the pocket of your favorite developer or a developer that you think did an amazing job on a game. And there’s no argument to that. Heck, if you love a developer enough, buy their Day 1 special edition, buy hats and shirts, and gift additional copies of their game to friends and family. That’s what I would do if money weren’t an issue. However, the average person does not have that sort of disposable income to buy every new game, even if you tend to like every game that comes out. I do know a handful of people that seemingly buy every game on day 1 and I wonder how they do it. But guess what? Those same people are also subscribed to Game Pass, so who knows?

For those of us without unlimited disposable income, other hobbies to throw money at, or have varying long term financial goals, we can’t buy everything. This is partly why many of us are on Game Pass. But, allow me to insert Morpheus from The Matrix and say, “what if I told you that most developers are receiving financial compensation for their game to be on Game Pass?” It’s true. Developers don’t just say “well, shucks looks like we can’t sell anymore copies of our game, so let’s just throw it on Game Pass.” And the data showing the number of downloads and time spent playing the individual Game Pass games is no doubt being collected. If the developer/publisher’s game is a big hit on Game Pass, then that gives them a little bit more bargaining power (for more compensation) when it comes time to renew the Game Pass contract agreement. More people playing their game and talking about their game is free publicity and furthers their brand. However, there’s actually more to it than that. It leads up into our next one.

3. Game Pass will stop more game purchases in the future.

So I’m nearing completion of Red Dead Redemption 2 through Game Pass. It’s a very good game in my view. I probably don’t love it quite as much as some other folks, but it was a game I knew for certain that I would not buy day 1 because the genre of game tends to not be my favorite. With that said, I’ve definitely enjoyed the experience. It was clearly good enough to make me think about buying the first Red Dead game. It has also made me more likely to buy Red Dead Redemption 3 (or whatever they call it) on day 1 whenever that game releases. So Rockstar games surely didn’t get the equivalent of $60 from me playing their game on Game Pass, but they’ve exposed a new player to their game franchise which could potentially lead to more actual game sales in the future. It won’t work out this way with every game, and that’s OK. Not every game is for everyone. But to tie in with the previous point, it will support developers further.

4.You need an Xbox to have Xbox Game Pass.

Microsoft created a separate subscription service for PC players. As mentioned above, it’s called Xbox Game Pass for PC. There are well over 100 games on the service currently, and hopefully you’ll believe me by now that Game Pass is not just a bunch of filler. It is true that Game Pass for PC does not have the identical library to Game Pass for Console. There are many reasons for this, but I can see how not having an Xbox will prevent you from squeezing the most value out of Game Pass as a whole so perhaps this statement has bit of truth baked into it. With that said, this statement will likely become less true over time.

During E3 2019, Microsoft confirmed that it’s game streaming service, Project Xcloud, will be integrated at some point with Xbox Game Pass. I am currently a part of the IOS beta test group for mobile devices. I haven’t tested my Ipad yet, but I know folks who have and they say it works perfectly fine. I’ve played a few hours of Halo on my Iphone 6s. It’s not the way I prefer to play games, but it’s perfectly good quality for what it is. Further down the road when all of the beta tests are over and Game Pass and Xcloud are integrated, you will be able to utilize your Game Pass subscription on cell phones, tablets, PC’s – either download or stream it, and potentially even Smart TV’s. Microsoft and Samsung recently made an agreement for certain types of Samsung TV’s to have the Xbox Game Pass App pre-loaded on the TV. Some of these TV’s are already in people’s homes by the way. It is not crazy at all to think you will be able to stream games directly on your 4K TV at home, possibly with no intermediary device needed. I will probably always own an Xbox console. But as time goes by, owning the console will be less and less important to enjoy and take advantage of Game Pass.

5. Gamepass isn’t very good value.

I’m actually ok with this statement if they just added “for me” at the end. Maybe you only play games like FIFA or Madden. Or maybe you only play Call of Duty games, or perhaps you spend the majority of your gaming time on retro consoles and their game library. If that’s you, then the value of Game Pass may not be the best fit for you in its present format. It’s fine. We like what we like and I would not suggest someone get the Game Pass service if all they want to do is play the newest FIFA game. I get it. I stopped buying new Nintendo Switch games for my son because he just ignores them and returns to Fortnite as I’m sure many 9 year-old kids are doing these days. However, to say that Game Pass itself isn’t a good value as a general statement would be bordering on the absurd if you ask me. Let me break down how I’ve seen the value.

I’ve been a subscriber to Game Pass Ultimate for nearly a year. In that year’s time, a Game Pass Ultimate subscription has cost me $180 out of pocket. That’s 12 months at $14.99 per month. If you add up the retail prices (at places like Wal-Mart, Amazon, or Best Buy) of all the games that I’ve played through Game Pass Ultimate in that time, it is approximately a $600 value. For Xbox first party games that I’ve played on day 1, it will assume full-price, since that’s when I usually play them. First party games during this time would be Gears 5, Ori and the Will of the Wisps, Gears Tactics, Minecraft Dungeons, and The Outer Worlds to name a few. I’ve already mentioned Red Dead Redemption 2, but I’ve also played through all the newer Tomb Raider games, some of the Wolfenstein games, some of the Batman Arkham games, and many others.

But wait a minute, you wouldn’t have played ALL of those games if you didn’t have Gamepass, so you can’t say that it saved you over $400 over the last year! That’s true, I wouldn’t have played all of those games, and some of them definitely not day 1. But with a fixed cost of $180 per year, I’m experiencing much the value of the service. I don’t have to ever buy any of Microsoft’s first party games, and I get them on day 1. Even if I only played 3 regularly priced day 1 Microsoft titles per year, the service would pay for itself.

Again, I have the ultimate subscription. Currently if you just want Xbox Gamepass for console, it’s only $120 for the year ($10 per month), which drops it to 2 first party day 1 titles per year in order to be a wash. I’m using the Microsoft 1st party games as the example here because they are always there on day 1 and they never leave Game Pass, so it’s not a moving target of trying to add up 3rd party game values at different price points, but you definitely could if you wanted to. To finish off the point, I leave you with a tidbit I shared with friends on twitter on May 4th. For the calendar month (May) I would be playing the new Gears Tactics game and Red Dead Redemption 2. Out of pocket on that day, it would have cost me $98. For the month of May, it still only cost me $14.99. Value, my friends, value.

Joel Mead has been a gaming enthusiast since he got an NES for Christmas in 1990. You can follow him on Twitch where he streams occasionally, as well as follow him on Twitter .

Crayta and Wave break Stadia news

Crayta, the game that allows players to create, collaborate, share, and play multiplayer games, launches First on Stadia on July 1! Available free for Stadia Pro subscribers, Crayta is also available for purchase on the Stadia store as Crayta: Premium Edition and Crayta: Deluxe Edition.


Crayta launches with State Share Beta, an early version of the Stadia feature called State Share. With State Share Beta, players can simply create a link within Crayta and share it with other players, sending them instantly into their game to collaborate and play. See below for more details and a trailer on how State Share Beta will work at launch!

Crayta will also have Premium and Deluxe editions which come with outfits for your character as well as in game currency which is used to buy more outfits.

On top of that we also have a release date for Wavebreak.

If you missed our interviews with devs from either game you can check them out below.

Pokemon expansion has level scaling.

For someone like me that didn’t finish the latest Pokemon games, buying the expansion seemed like a bad idea until I read this.

IGN had a hands off demo and they noticed that the game seemed to be scaling to the level of the player, meaning that even I could pick up the expansion and play it having not even reached the halfway mark of the original game.

We asked Nintendo product marketing specialist Demetrius Boggs if this meant level scaling was in place, and he confirmed that Pokemon Sword and Shield’s Expansion Pass area’s trainers and wild Pokemon will in fact scale with your own Pokemon levels.

Not only that, but these areas can be accessed as soon as you reach the Wild Area of Pokémon Sword and Shield, just a few hours into the games. So whether you’ve just started or have already completed every post-game activity and have a full party of level-100 Pokémon, both parts of the expansion pass–The Isle of Armor and The Crown Tundra–will match your Pokémon’s level.

As of now, we’re unsure whether the DLC areas will continue to scale with your level, or if the areas become locked to the level your Pokémon were when you first visit, but we will update this as soon as we hear back from the Pokémon Company.

Source

IGN Lists System Shock Redux for Google Stadia

System Shock is one of those games that I missed out on. Which is very disappointing as it was made by the same developers of Bioshock, one of my favorite shooters of all time. Well looks like I can remedy the situation on Google Stadia as the game is getting a remake and IGN lists it as coming to Stadia, Windows, Linux, PS4, Xbox One.

System Shock received a brand new trailer and showed the game in action. This remaster of the 1994 classic was rebuilt on Unreal Engine 4 and allows you to once again face off against the ruthless A.I. Shodan. It also teased a demo may be headed our way soon.

Source

Stadia may be getting ready for YouTube integration!

Update. A developer reached out to me with the following screenshot.

“This window is meant for managing your live stream. To visit other areas of Stadia like settings and full player profiles, use your main Stadia window (but remember that your live stream viewers can see what you do there)”

Image submitted by anonymous Stadia developer.

Discord community member AquaRegia found some very interesting things in the developer tools in Chrome. I’ve spoken to a developer that is working on Google Stadia game and they have confirmed that this information is legitimate.

I have no way of knowing how long this code has been here for but, fantastic find by AquaRegia.

Will update this story as more information develops

Here it shows that you’ll have to set up your YouTube account before starting streaming for the first time.

And here it says you can use your favorite software to live stream on Stadia. Also talks about Crowd choice

This could mean that the feature is on its way, or it could mean that we have ages to wait, no way to really know.

AquaRegia also posted a Reddit thread with a few more screen shots.

Tune in tomorrow for Stadiacast and we’ll talk about this.

Check out the data yourself

Unexplored 2 Trailer and Screenshots

This looks really cool, I love the art style, and the genre. The promise of an infinitly replayable game sounds cool. We’ll see sometime next year.


Unexplored 2: The Wayfarer’s Legacy is coming to PC by way of the Epic Games Store, its development extended into next year, with a launch targeted for Q1 2021. A new trailer, showcased at the PC Gaming Show, offers another look at Unexplored 2‘s wondrous world.

Unexplored 2 is an ambitious roguelite action-RPG, featuring advanced world, level and quest generation, a gorgeous graphical style and a beautiful, orchestral soundtrack.

Publisher Big Sugar and Epic Games have agreed upon a one year exclusivity deal for Unexplored 2. This has enabled the extended development trajectory, allowing developer Ludomotion to explore the design implications of ‘radical content generation’ – an approach that pushes the boundaries far beyond traditional level generation.

Game Director, Joris Dormans, explains: “We’re taking a radical approach to procedural content generation. We’re creating complete worlds, and little worlds within those worlds: stories, quests, competing tribes. When all of these systems come together, they will create a game which is almost infinitely replayable.”

An Unexplored 2 closed beta will begin later this summer. Anyone wishing to participate can sign-up here: https://www.bigsugar.games/beta

To celebrate the extension of Unexplored 2’s development, Ludomotion and Big Sugar have released the new ‘One Quest. Unlimited Adventure’ trailer: 

Source PR