It’s about time! Polyroll thoughts, PDP glows in the dark!
Those stores and more! On this episode of Nintendo Switch Craft.
Switch Craft is brought to you live every Monday, Wednesday, Friday, and Saturday. Tune in live at Twitch.tv/runjumpstomp/ This episode of Switch Craft is made possible by Patrons like James P. Get Switch Craft and my other content ad free for as little as a dollar at Patreon.com/RunJumpStomp/ Leave a voicemail for the show by heading to runjumpstomp.com/voicemail from any device, and I may play it on the show!
Thank you Mr. Kirby, Overwatch in Smash? Sony finally caves!
Those stores and more! On this episode of Nintendo Switch Craft.
Switch Craft is brought to you live every Monday, Wednesday, Friday, and Saturday. Tune in live at Twitch.tv/runjumpstomp/ This episode of Switch Craft is made possible by Patrons like Chris N. Get Switch Craft and my other content ad free for as little as a dollar at Patreon.com/RunJumpStomp/ Leave a voicemail for the show by heading to runjumpstomp.com/voicemail from any device, and I may play it on the show!
Coming to PC on September 17th, and PS4, Switch and Xbox One in Q1 2020
Prague, Czech Republic — August 1, 2019 — Demon’s suck. Finding out you may just beone? That’s the pits! Thankfully, bombastic punch-em-up, Devil’s Hunt, is coming to help work through your inner struggle between good and evil. 1C Entertainment is excited to announce that Devil’s Huntwill launch on Steam on September 17, 2019, with subsequent releases on PS4 and Xbox One – as well as a newly-announced Switch version – in the first quarter of 2020.
Originally slated to launch simultaneously across all platforms, the decision to shift Devil’s Hunt’sconsole launches into early 2020 was not one that was made lightly. Both 1C Entertainment and developer Layopi Games made the decision in order to ensure the game’s PC debut has the polish and commitment to quality befitting an extravagant third person action game where players fight their way through Hell, Jerusalem, and… Miami?
Step into the designer shoes of Desmond, your not-so-friendly neighbourhood anti-hero and general Miami nuisance. Turns out, he’s forged a deal with the devil and is firmly planted in the middle of a cosmic struggle between angels and demons. With the fate of humankind hanging in the balance, Desmond must come to grips with his demonic new powers as he literally punches his way through hell, taking down all manner of fearsomely angelic and demonic creatures.
Solo is a game about love. About love as fuel, the force that drives us.
It is a universal feeling, but each of us experiences it in a different way. Individually, it holds different meanings depending on a variety of factors such as culture, gender, sexuality or traumas. That’s why Solo explores this theme in an introspective way, to have the players identify and reflect on their own experiences.
Solo is a contemplative puzzler set on a gorgeous and surreal archipelago. Reflect on your loving relationships by exploring contemplative, dream-like islands.
Reflect on love’s place in your life with a personal and introspective branching narrative.
Combine blocks with different properties offering multiple solutions for most puzzles.
Contemplate and explore a living world: take photos of the charming, colourful islands amidst tranquil tunes or play the guitar for cute creatures.
Nature and contemplation are also a huge part of Solo – you could feed the animals or just sit on a bench and take the time to think. After all, it’s up to you – Solo provides you with the opportunity to explore at your own pace.
The world is divided into archipelagos, and each archipelago is formed by small islands. Each island represents a unique puzzle the sailor will have to solve before getting to the Sleeping Totems and awakening them to answer a question about love and relationships. Using boxes, each with different properties and behaviours, the sailors can build their own paths to the Sleeping Totems on each island.
However, as is the case with love, most puzzles offer no unique solution.
Solo: Islands of the Heart released on Nintendo Switch, PlayStation 4 and Xbox One. The PlayStation 4 version released on the 30th July, the Xbox One version released on the 31st July, and the Nintendo Switch version on the 1st August. The game is priced at £14.99/ $19.99/ €19.99 and is also still available on PC via Steam .
About Team Gotham
Founded in 2011, Team Gotham is a Madrid-based indie studio created by five university friends. Since then, they have been crafting detailed experiences in order to express themselves through the medium of games. More information about the studio can be found at http://www.teamgothammadrid.com/.
Merge is an independent video game publisher based in Manchester, UK. The company publishes interactive software worldwide for personal computers and video games consoles. Merge also specialises in publishing collectable games for retail via its Signature Edition brand (www.signatureeditiongames.com). More information about Merge products can be found at www.mergegames.com.
PlayStation® 4 Exclusive DOGFIGHTER –WW2-, the high-flying aerial Battle Royale will be released in North America this Fall. Developed by Grumpy, I-BONG and IGGYMOB, DOGFIGHTER – WW2- gives you the chance to take to the war torn skies of both the European and Pacific theaters of WW2 in a way you’ve never seen before.
The warplanes in DOGFIGHTER –WW2- are all authentic and replicated from their real-life World War 2 counterparts, and players will get experience dogfights in them via massive Battle Royals with up to 40 other players.
There will be two versions of the game available at launch: the Battle Royale mode of DOGFIGHTER –WW2- which will be free to play & the premium DLC campaign called “Into the Fire” which will provide a single story mode along with cinematic cutscenes.
A real dogfighting Battle Royale with maximum of 40 players!!
Players can freely choose and customize warplanes in Battle Royale, ranging from the US Mustang fighters, to the Messerschimit BF-109, Zero-sen, and Spitfires.
Anyone who’s played an FPS or TPS will be able to easily get a hang of the arcade controls.
The real dogfighting Battle Royale game DOGFIGHTER –WW2-, will be released this Fall, with more information about the packages that will be available coming soon.
If you want to get RunJumpStomp and my other shows ad free for as little as a dollar check out patreon.com/runjumpstomp. Share your thoughts on gaming by leaving a voicemail at anchor.fm/runjumpstomp/message from any device!
If you want to get RunJumpStomp and my other shows ad free for as little as a dollar check out patreon.com/runjumpstomp.
In an interview with Wired Mark Cerny discussed some of the expected features of the PS5.
Biggest takeaways from this (won’t be 2019)
Will support Ray Tracing (Explain what it is) Cerny says its also useful for audio as well.
“If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” he says. “It’s all the same thing as taking a ray through the environment.”
Speaking of audio PS5 will have a custom audio chip for 3D audio
The PS5 will have an SSD 5 which will significantly improve load times, in addition this will allow a game world to be rendered much faster, which means that developers can add more objects to the world to make it feel more alive.
PS5 will support 8K (does this mean native 8K or upscaled?)
Randy Pitchford explains his support for the Epic Games Store
Epic has published a near term road map. This road map includes a look into things they are committing to. If I were a betting man, I would expect that there are more things that happen than what they are committing to. We also must acknowledge that Borderlands 3 does not exist *today* but rather it will exist in September. The store will be different when the game launches. It will become a boon to their store if they bring sufficient features to make the customer experience great for us. Epic will suffer (again) if, by the time Borderlands 3 launches, the customer experience is not good enough.
From a track record point of view, my expectation is that Epic’s investment in technology will outpace Valve’s substantially. When we look back at Steam in five or ten years, it may look like a dying store and other, competitive stores, will be the place to be.
The competitive store that happens to be the leader in 10 years may not be Epic’s store, but it probably won’t be Valve’s and Epic’s moves right now are opening the door and paving the way for a vibrant competitive economy. Competition in stores is going to be absolutely best for consumers and probably good for developers and publishers as well. The stores that tend to win are the stores that offer the best to their customers. It’s very difficult for customer interest to be king with one store.
Now there is an external force that is real. This external force, the Epic store, is a really significant threat to Steam. Steam *must* adapt or it will perish. Almost immediately, we saw Steam crumble it’s previously unwavering stance on revenue share. Holy shit! That’s a miracle. I think the folks at Valve are really smart and really great and they are also, probably, starting to redirect investment into their store. If Valve is smart, and they are, they should preemptively maneuver as many resources as possible towards improving the store and preparing for Epic’s inevitable challenge to Steam from a features point of view.
And so we’re going to swallow the Epic Game Store pill with Borderlands 3. And some of you guys are going to hate it and scream bloody murder and you’ll even blame me, personally, for it. And you can bitch and moan and brigade and stalk my shit, but at the end of the day when we look back at this moment we’ll realize that this was the moment where the digital stores on PC became unmonopolized.And we’re all going to look back and see how change happened and how costs for developers and publishers to be on stores went down and how that value was passed on to the customers.