Switch Craft Art

Switch Craft Show Notes 381

Listen to the podcast here

On Episode … of Nintendo Switch Craft,

Nintendo and Microsoft are coming for your lootboxes! Is that Dock sale as good as you thought? Gotta collect ’em all! NES!

Those stories and more on this episode of Nintendo Switch Craft.

Intro

Switch Craft is brought to you live every Monday, Wednesday, Friday, and Saturday. Tune in live at Twitch.tv/runjumpstomp/ This episode of Switch Craft is made possible by Patrons like REZdTV. – Get Switch Craft and my other content ad free for as little as a dollar at Patreon.com/RunJumpStomp/ Leave a voicemail for the show by heading to runjumpstomp.com/voicemail from any device, and I may play it on the show!

Dragoncon

Story Links for this Episode

First Impressions of the SN30 Pro +

Feedback

Email from Scott the Geek

Hey Bill… I’ve been camping and off the grid, so I’m still catching up 
on podcasts. This is in regards to you saying that the excessive game 
sizes we are seeing in some games is due to the amount of recorded dialog.

I think you’re giving the game developers too much slack here. 1 GB can 
store about 16 straight HOURS of music at typical quality, and dialog 
could endure even higher compression. I suppose there might be games out 
there with dozens and dozens of continuous hours of spoken dialog, but 
my gut feeling is this is not typically the case since most dialog 
snippets only last a few seconds. I do not feel it is the dialog 
bloating these games, but simply lazy developers not using efficient 
methods for all the other aspects of their games.

My response

I was pointing out one way that they could reduce the storage footprint of their game.

Compression (Some devs don’t do high compression in order to keep a steady framerate)

No one really cares how big the game is when they are making it. (especially a port on PC) They find out at the end during crunch and there isn’t time to fix it.

Outro

Become a part of the community at runjumpstomp.com/discord you can also watch the show live at twitch.tv/runjumpstomp. Get a hold of me by emailing me Runjumpstomp@gmail.com or you can reach out to me on Twitter @runjumpstomp Use the #NintendoSwitchCraft

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The music on your hearing right now is Corneria Starfox Remix by Noteblock!

Nintendo Switch Craft Show

#RaceDieRun – a hardcore racing game where you die.. a lot.

Beware because it’s not an easy game – some levels may give you a headache! 60 basic tracks and additional 15 extreme bonus trails will check your nerves. 
#RaceDieRun is an arcade racing game in which you pilot extremely fast ships. Easy controls meet a challenging gameplay in a #Race that perfectly executes the “easy to learn, hard to master” saying. You will #Die many times. But you will want to improve, repeat, #Run and gain a huge satisfaction from it.
More than 30 types of traps await you – from simple moving blocks to leaps of faith and other creative obstacles to overcome. Every level will give you a different set of challenges to beat.
You can always just give up and quit with rage. But you’re not that type, aren’t you? 
  • Fast-paced gameplay that will test your reflexes;
  • 60 levels to finish with extra green caps to find and harder challenges to accomplish;
  • 15 insane bonus levels which requires ninja senses to beat;
  • Get the best time and compete with other players for a position on leaderboards;
  • Race with ghosts of your previous runs.
You can now get #RaceDieRun on Nintendo Switch. The game is available from today! https://www.nintendo.com/games/detail/racedierun-switch/
More information about the game can be found on the publisher’s Facebook and Twitter profiles.
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