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In an interview with Wired Mark Cerny discussed some of the expected features of the PS5.
Biggest takeaways from this (won’t be 2019)
Will support Ray Tracing (Explain what it is) Cerny says its also useful for audio as well.
“If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” he says. “It’s all the same thing as taking a ray through the environment.”
Speaking of audio PS5 will have a custom audio chip for 3D audio
The PS5 will have an SSD 5 which will significantly improve load times, in addition this will allow a game world to be rendered much faster, which means that developers can add more objects to the world to make it feel more alive.
PS5 will support 8K (does this mean native 8K or upscaled?)
Randy Pitchford explains his support for the Epic Games Store
Epic has published a near term road map. This road map includes a look into things they are committing to. If I were a betting man, I would expect that there are more things that happen than what they are committing to. We also must acknowledge that Borderlands 3 does not exist *today* but rather it will exist in September. The store will be different when the game launches. It will become a boon to their store if they bring sufficient features to make the customer experience great for us. Epic will suffer (again) if, by the time Borderlands 3 launches, the customer experience is not good enough.
From a track record point of view, my expectation is that Epic’s investment in technology will outpace Valve’s substantially. When we look back at Steam in five or ten years, it may look like a dying store and other, competitive stores, will be the place to be.
The competitive store that happens to be the leader in 10 years may not be Epic’s store, but it probably won’t be Valve’s and Epic’s moves right now are opening the door and paving the way for a vibrant competitive economy. Competition in stores is going to be absolutely best for consumers and probably good for developers and publishers as well. The stores that tend to win are the stores that offer the best to their customers. It’s very difficult for customer interest to be king with one store.
Now there is an external force that is real. This external force, the Epic store, is a really significant threat to Steam. Steam *must* adapt or it will perish. Almost immediately, we saw Steam crumble it’s previously unwavering stance on revenue share. Holy shit! That’s a miracle. I think the folks at Valve are really smart and really great and they are also, probably, starting to redirect investment into their store. If Valve is smart, and they are, they should preemptively maneuver as many resources as possible towards improving the store and preparing for Epic’s inevitable challenge to Steam from a features point of view.
And so we’re going to swallow the Epic Game Store pill with Borderlands 3. And some of you guys are going to hate it and scream bloody murder and you’ll even blame me, personally, for it. And you can bitch and moan and brigade and stalk my shit, but at the end of the day when we look back at this moment we’ll realize that this was the moment where the digital stores on PC became unmonopolized.And we’re all going to look back and see how change happened and how costs for developers and publishers to be on stores went down and how that value was passed on to the customers.
“Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content,”
But they do have Phil Harrison industry veteran with 30 years of experience.
Harrison being interviewed by Polygon said “Don’t read too much into why so-and-so was there and why so-and-so wasn’t there,” “We’ve had deep conversations over a number of years now. We’ve shipped over a hundred development kits already. We’ve got thousands of creatives already underway. So you’ll see a pretty amazing lineup come June.”
A controller making the rounds, isn’t real. It’s a concept by Daniel Cheung
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RemiLore: Lost Girl in the Lands of Lore has released on Nintendo Switch, PlayStation 4 and Xbox One, with a Steam version coming soon. An all-new hack-and-slash action game, RemiLore follows the journey of an ordinary schoolgirl named Remi and a supreme magic book named Lore as they battle their way through the anime-inspired world of Ragnoah.
In RemiLore, players can defeat enemies with a variety of powerful melee and magical ranged attacks, both of which can change dramatically whenever Remi equips any of over 200 different fun and fantastic weapons. All of the enchanting action in the game features rich HD visuals and dramatic lighting effects to enhance the beauty of Ragnoah’s four distinct regions.
RemiLore features an in-depth upgrade system for spells, weapons and player skills. A variety of unlocked and unlockable gameplay options are offered, including:
Story Mode 1—Single-player main storyline starring Remi and Lore
Story Mode 2—Alternate storyline starring Choux and Lore
Co-op Mode—Two players team up and battle together
One Coin Clear—Permadeath mode
Wildcard Spell—Lore’s ultimate spell is replaced by a random one
Wildcard Weapon—Remi’s weapon is swapped randomly after an enemy is defeated
Power House—Increased attack power, but attack speed is slower
Sugar Rush—Dash gauge recharges faster, but attacks deal less damage
Boss Rush—Fight every boss in order, with no levels in between
Custom Loadout—Select any unlocked weapon and spell
Hard Mode—More difficult than Normal Mode
Nightmare Mode—One hit means game over
Tutorial—Learn how to play the game
RemiLore: Lost Girl in the Lands of Lore is rated E10+ by the ESRB and is available now as a digital download on Nintendo Switch, PlayStation 4 and Xbox One for $39.99 MSRP. A Steam version will be releasing soon. The launch edition of the physical version on Nintendo Switch includes a bonus instruction booklet and RemiLore-themed microfiber cleaning cloth.
Rumors have been flying about for a bit now. Ever since Xbox announced that they were bringing their XDK to other platforms. Android / iOS and Switch. I spoke about this on a previous episode of the podcast. As if that wasn’t interesting enough. Nintendo had their Nintendo Direct on the 13th of this month and included was Hellblade: Senua’s Sacrifice. A Microsoft published game. Now the rumors are going bananas.
Keep in mind that these are rumors and should take taken with a grain of salt. Ori and the Blind Forest as well as Cuphead may be making their way to the Nintendo Switch. I have both of these games on PC, they are fantastic. And it is going to be very difficult to not pony up the dough to buy them all over again. As if that wasn’t enough for you, there have also been rumblings that Halo, Gears or War, and Forza could be heading to Nintendo Switch as well, as well as Xbox Game Pass.
It certainly makes sense for both parties. Microsoft sells their console at a loss, and has always done so. The real money maker for them is selling the games as well as the services. Microsoft would get a whole new audience to sell their services to, and Nintendo would get a whole bunch of new games on their platform. It seems like we could end up squarely back in the days of Wii 360.
You might ask, where is Sony in all this? Foolishly playing by themselves because they are the market leader and are terrified that anyone else could steal the spotlight.